Subterranean Studios

Buddy’s Die In

Buddy's Die In is a Unity Engine horror game about a diner employee locking up after a closing shift. However, a monster comes out of the fog when they reach the door. The player, as the employee, must navigate the diner and find the coffee in order to escape their hallucinations.

Level Designer, February 2024 - March 2024

Team size of 5 people

Lighting

Images in the top right are before post processing and lighting. This scene uses emissive materials extensively, with lights being kept to a minimum for better performance.

Level Design

The design of this level replicates old diners, and with it being a horror game, it also attempts to mimic a maze-like feel with the player always having options.

Project Takeaways

This was one of the first projects I worked on, and it was where I learned the baked lighting pipeline. I put a few lights in the scene, and I couldn’t understand why it performed poorly. Only after several weeks of learning did I understand what I was doing wrong. I started with baking the lighting, and then I lowered the amount of lights in the scene to begin with. I began this project with next to no knowledge, and I ended it with vast knowledge of realtime and baked lighting.